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PPaint.man
Product Registration
Please don't forget to mail the registration card which came with
Personal Paint. If you prefer to register via electronic mail, you can
edit and e-mail the "E-reg.txt" file, which is stored on the program
disk, in the same directory as this file. If you do so, please do
not
mail the registration card.
1.2 System Configuration
On systems having only one Mbyte of total RAM, newer versions of the
Amiga operating system (e.g. version 3) and certain custom software and
hardware configurations (e.g. permanently resident utilities or multiple
floppy disk drives) occupy more memory than the original system
configuration, and may leave insufficient free memory to run Personal
Paint. If this is the case, an attempt should be made to install Personal
Paint to hard disk or floppy disk with the "decompress" option of the
installation procedure enabled (section 1.13.1). The decompressed version
of the software uses more disk space, but requires less RAM during
loading. In general, 1 Mbyte systems benefit more by an inexpensive RAM
expansion than by an upgrade to a newer and more memory consuming
operating system.
1.12 Configuring and Loading Personal Paint
While "PPaint:PPaint_Prefs" remains the default location for storing
settings files, during startup Personal Paint also scans the "ENV:PPaint"
drawer (if it exists). Any files stored in "ENV:PPaint" have a higher
priority than those in "PPaint:PPaint_Prefs".
The use of Amiga environment variables is especially useful when it is
not possible to write to the application storage medium, for example if
Personal Paint is run from a CD-ROM. To make these changes persist after
the computer is reset, they must be stored in "ENVARC:PPaint".
1.14 External User Interface Files
Personal Paint 6.3 has a "new look". All user interface pictures (tools,
gadget images, etc.) are stored in a separate and editable file named
"UIGraphics.pic" (inside "PPaint_Prefs").
The file may be stored in GIF format to reduce disk occupation. For
faster program loading after hard disk installation, it can be loaded as
a brush and saved again using the IFF-ILBM format.
3.1.4.1 Image Processing - Stereograms
How to Create a Stereogram
To generate a stereogram, you need to use both program environments: one
to provide depth information and one to render the actual stereogram.
Stereogram animations are also possible. If you select the Pattern
stereogram type (SIPS) instead of the Random Dot type (SIRDS), you need
to store a tile-pattern in the current brush.
In single image stereograms, the "hidden image" is defined by different
levels of depth. The 3D image does not have its own colors: it consists
of depth information only. It does however inherit the texture of the
"container" image, where very creative combinations of colors and
patterns can be used. In the pattern type of stereograms, for example, a
pattern can be used to create a forest or a sea, where the 3D shapes can
be concealed.
Depth information is provided by shapes drawn in different levels of
gray. Simple shapes are normally easier and quicker to recognize. If text
needs to be written in the hidden image, sans-serif, extra bold type is
usually more readable. Black indicates the "most elevated" (closest)
level, white corresponds to the "deepest" (farthest) level, while
"flatness" is associated to a 50% gray (in the Palette requester: H=0,
S=0, V=50%). This is the level which is not distorted when using pattern
stereograms. Note that "front" and "back" are subjective, and can be
reversed depending on the technique used for viewing the image:
cross-eyed or parallel style.
Extreme depths, such as those associated to black and white, are not
necessarily the easiest to recognize. To the contrary. Highest quality is
usually provided by intensities closer to medium levels of gray.
For a quick test, draw a black box on a 50% gray background. Then go to
the other environment, choose an appropriate screen mode (having the same
size as the screen containing the black box) and color palette, select
Image Processing from the Project menu and select one of the Stereogram
filters. SIRDS (Random Dot Single Image Stereograms) are constructed
using random dots, whereas SIPS (Single Image Pattern Stereograms) use
the current brush to create a pattern. Personal Paint will render the
stereogram in the current environment. Different variants of predefined
filters are provided: High Quality filters produce stereograms which are
easier to recognize, whereas the More Levels filters are capable of
rendering more detailed depth variations (up to 256 levels, associated to
gray shades ranging from white to black).
Help symbols can be placed automatically on stereograms. By default,
these are constructed by drawing small squares on top of the image, but
they can easily be replaced by pasting a custom brush over the square.
For convenience and maximum accuracy, the squares have an odd pixel size,
so that in Magnify mode the brush handle can quickly be positioned over
the central pixel of the box.
Technically, stereograms are created by constructing vertical columns of
almost identical patterns. When the eyes are crossed or widened as
required to view single image stereograms, each eye focuses on a
different column. The difference between the repeated patterns is very
similar to the difference perceived by the eyes when looking at an object
in the real world. What makes stereograms particularly interesting from a
scientific point of view is that perspective information is not required
at all. In fact, people who normally rely on perspective rather than on
eye convergence to calculate distances have more difficulties than others
when viewing stereograms.
The wider the pattern (i.e., the columns), the greater the perceived
distance. Too narrow or too wide patterns should however be avoided,
since the resulting stereograms are not easy to view (the eyes must be
able to cross or widen enough, so that two consecutive patterns
overlap).
The width of the pattern is determined either by the brush width (SIPS
stereograms) or by other filter settings (Appendix C). In case of SIPS,
the current environment should have the same color palette as the brush.
For stereograms about as large as a VGA computer screen, 8 columns should
provide a good quality/contrast compromise. This means that for SIPS
stereograms the brush width would be 1/8th of the screen width, in
pixels. Of course a brush can contain a pattern which is already repeated
two or more times in the brush itself.
The complexity, and most of the compromises of computer generated
stereogram generation are caused by the fact that each column forms a
pair with both the column to its left and the one to its right. When all
this information is overlapped, shadows and echo effects may appear.
Personal Paint's filter settings (Appendix C) provide different options
to finely tune the creation process. For example, where "ghost" outlines
result from very sharp changes in elevation (more likely to occur in SIPS
than in SIRDS), flattening the image, increasing the Quality value or
activating the Echo Suppression option should help. Echo Suppression
works by using random stripes of the pattern as necessary. As a side
effect, the hidden shapes may emerge in the final image.
Viewing Stereograms
Important: Single image stereograms have recently become very popular
through posters and best-selling books (e.g. "Magic Eye", "Stereogram"
and "3D Wonderland" series). Personal Paint uses some of the most recent
and effective stereogram generation techniques, although the first papers
dealing with this subject have been published more than 30 years ago.
Since stereograms were first used for scientific visualization and in
medical tests, research has been conducted on potential side effects of
humans viewing such images. Not only have no harmful effects been
discovered, but the techniques used for viewing single image stereograms
are also sometimes employed for eye training. While even reading a
textbook may cause eye strain and mental fatigue, we believe that it
remains prudent to consider that crossing eyes, merging two different
views into one and separating focusing from convergence are all actions
which do not occur frequently in a natural environment. People with
ametropia (e.g. hypermetropia or astigmatism) may tire more easily when
viewing these images. Also, some optometrists have advised that people
with autonomic ataxia and those at the beginning of farsightedness caused
by age should avoid attempting naked eyed 3D viewing.
What is a single image stereogram? It is a single picture containing
different information for the left and right eye. When the eyes look at
the picture "normally", the hidden clues cannot be recognized. However,
when each eye looks at a different spot on the picture (which is what
happens when the eyes pretend to look at an object positioned before or
beyond the picture), after some adjusting, matching patterns can be
recognized. Acting on eye convergence and divergence, the differences in
the pattern provide the brain with depth information.
While other methods use polarized light or colored glasses to separate
the images, single image stereograms can be seen by focusing on a point
which is either between the eyes and the picture (cross-eyed style), or
much farther away than the picture (parallel style). Some stereograms can
be seen in one of the two styles only.
Most stereograms have two reference symbols on top of the picture, to
ease proper adjusting. When you stare at the page out of focus, the two
symbols may appear as four. This is because the eyes do not converge on
the same image, and thus see "double". Now slowly adjust your eyes until
the two inner symbols overlap, so that you see a total of three symbols.
This is the appropriate convergence to see the stereogram. Slowly move
your eyes downwards. You should soon begin to recognize some shapes,
which your eyes will be able to focus on. The process can be initiated,
for example, either by bringing a finger close to your eyes and moving
it, or by imagining to concentrate on something very distant (e.g.
mountains or clouds), or by putting the picture to the nose, and then
slowly moving it forward, leaving the eyes unfocussed. It is very
important that the page be perfectly flat and horizontal. All edges
should have about the same distance from your face. Try and resist the
temptation to focus on the monitor (or paper). Once the brain begins to
merge the two images, focusing will slowly follow automatically.
3.1.4 Image Processing - Alpha Channel
The alpha channel is a special feature which is available with Brush
Transparency effects. The alpha channel mode is activated by setting the
Bias value to -1, and requires two consecutive brushes rather than one.
In this mode, the degree of transparency of each pixel in the brush is a
function of the brightness of the corresponding pixels in the second
brush, rather than being defined by the plain Bias value. The additional
transparency information provided by the second brush is called
alpha
channel. This data is very useful, for example, to create and manipulate
images which must remain antialiased regardless of the background. White
pixels in the second brush correspond to complete opacity, while black
and undefined pixels indicate full transparency.
Example. Suppose you want to paste down a brush which is solid in the
center and gradually becomes more transparent towards the edges. The
alpha channel brush would reflect this and can be created using a
gradient fill, white in the center fading to black around the edges.
3.1.10 Undo
The Undo tool allows the user to move backwards and forwards through the
history of changes applied to the image and to its color palette.
Clicking on Undo with the right mouse button performs a "redo". The
maximum number of changes which can be undone (undo levels) is limited
only by the available RAM and hard disk space, and can be finely tuned in
the Memory Management requester (sections 1.3.5, 8.<3.2 and C.1).
The use of Personal Paint's multi-level undo feature isn't limited to
experimenting and correcting mistakes. For example, it may sometimes be
useful to go back a few levels only to copy a piece of an older image
with the Brush tool, and then paste the brush on the current image.
Copying an area with a brush does not affect the chain of undo levels.
The undo buffer can be freed either by pressing <Ctrl-u>, or by clicking
on the dedicated gadget in the Memory Information requester (section
4.11), or by selecting the Clear tool twice. This is an extremely useful
way of making some memory available in critical conditions.
The Brush and Color Palette menus have Restore functions which provide
for additional undo capabilities (sections 5.5 and 7.1.6).
Animation
Personal Paint accepts and creates the following animation formats:
ANIM-5, ANIM-7 (short and long-words), ANIM-8 (short and long-words) and
hybrid files which may contain any combination of these frame formats. In
general, ANIM-5 remains the most space-efficient and widely used format.
Personal Paint includes the original Auto ANIM save format, which, for
each animation frame, selects the best compression scheme (ANIM-5, 7,
etc.) Compared to pure ANIM-5 files, hybrid files may be up to 5-10%
shorter, and still remain fully compatible with the official ANIM
specifications.
ANIM-8 is an evolution of ANIM-5, just as ANIM-7 is, although ANIM-7 is
generally considered to be superior. Compared to ANIM-5, both formats may
achieve faster loading of animation files.
The Animation Menu: Storyboard
In the Animation Storyboard, three dots under a reduced picture indicate
frames having a palette differing from the current one. Double-clicking
on a frame makes that frame (and its palette) the current one.
7.2.3 Edit Stencil
Multiple colors can be selected or deselected with a single mouse click
by dragging the mouse (with the mouse button pressed) over the color
boxes in the the Stencil requester (just as in the tool bar palette).
This is especially useful with large palettes.
3.2 Moving Around
The image can be scrolled to the end of the page by holding down the
<Alt> key while the cursor keys are used.
4.3 Print Image
In addition to the system printer and PostScript modes, Personal Paint
supports direct printing through the Studio Print Server software. This
allows users of the Studio and CanonStudio packages (version 2 and
beyond) to print directly from Personal Paint.
If the Mode cycle gadget is set to Studio, Personal Paint adds each print
job to the Studio print spool, and does not need to wait for the printing
process to complete. The image data is stored in a temporary file, from
where it is printed by Studio. Personal Paint's temporary files are
stored in the device having more free space, choosing from those
specified in the Virtual Memory settings (section 8.<3.1).
Personal Paint's server (message port) name is "PPaint_Studio". This name
may be requested by the Studio software (e.g. to save a configuration).
4.10 Project Information
This requester provides information on the current image or animation,
and allows the user to edit some annotations which can be saved together
with the file.
The contents of the Author, Copyright and Annotation fields is normally
stored inside the file when using the IFF (ILBM, ANIM, etc.) or GIF
format, and as an Amiga filenote (file comment) if other formats are
used. If only the Annotation field is used, then it is always stored as
an Amiga filenote. No additional file information is stored if all fields
are empty. In this case, an existing Amiga filenote is cleared, and no
extension chunks (IFF or GIF) are stored.
The Annotation field may be useful to provide indications such as the
author's address, trademark information related to the image, or
particular techniques employed to create or process the image.
4.11 Memory Information
Memory occupied by each animation is included in the respective
Environment field. In compressed mode, animations also require some RAM
for screen buffers, which is accounted for in the Buffers field.
Three gadgets can be used to flush or free RAM in memory-critical
situations.
When Flush is selected, Personal Paint moves as much RAM data as possible
(Chip, Fast and virtual storage) to disk storage. This is useful to
launch other software in an unexpected low-RAM condition.
Flush All goes beyond this, and its use should be limited to more
critical situations: it frees any remaining buffers (such as the one used
to display the brush with an image, rather than with a thin border) and
may attempt to close the Workbench.
Free Undo frees all information stored in the Undo/Redo buffer. This is
equivalent to pressing <Ctrl-u> in normal paint mode.
8.<3 Memory Management
If memory was unlimited, this requester would probably not need to exist.
In practice, RAM is a precious resource, and deciding how to make best
use of it is frequently a matter of compromise. This requester allows the
user to adapt Personal Paint to different requirements and
configurations.
8.<3.1 Virtual Memory
The Virtual Memory settings allow the user to switch RAM and/or disk
based virtual memory on or off. It is also possible to change the minimum
amount of memory which Personal Paint will always leave free on each
device. The default settings need normally not be changed. It is always a
good practice not to allow virtual memory to completely fill a storage
device.
Two storage locations can be used for virtual memory. One is intended to
be in RAM, and one on a hard disk. RAM is usually faster, but more
"precious", while hard disk space offers a good space/time compromise.
Even using a floppy disk, there would still be a clear advantage: any
operation which activates virtual memory would certainly fail if a
feature like virtual memory didn't exist. From this point of view, it is
always good to have virtual memory.
Personal Paint tries to use RAM first. Although the RAM storage path (and
device, e.g. "RAM", "RAD" or "VD0") can be selected by the user, the
program assumes and may require that Fast RAM be available. The exact
behavior depends on the RAM device being used: "RAM" requires Fast RAM,
"RAD" does not (since, unlike others, its size is not dynamic). If the
RAM location does not provide enough space, disk storage is used.
Virtual memory only becomes active when there is a "memory problem".
Whenever this happens, a special "clean up" process occurs, in order to
have only the most recently used items in Chip RAM, and store the
less-used items in the RAM device and on disk. When an object stored in
virtual memory needs to be displayed or processed, it is moved back
automatically.
Personal Paint stores virtual memory items into separate files, which are
deleted when they are not used any more, or when the program terminates.
These files can be recognized by the ".vmem" file name suffix. If the
program is still running when the computer is shut-down, any remaining
virtual memory files are deleted when the program is run again. Virtual
memory files can be very small, but are more likely to range in the
dozens or even hundreds of Kbytes (otherwise, a system with a minimum of
free RAM would probably not have required the use of virtual memory in
the first place).
When handling virtual memory allocations, Personal Paint assumes that RAM
is faster than the disk, also considering that it would still be better
not to use virtual memory for an object subject to reuse (or at least,
keep it in RAM rather than on disk). The program therefore tries to
optimize the combined use of all resources in order to provide faster
access to the items which are used more frequently.
Although virtual memory is most useful to free Chip RAM, it also handles
objects normally stored in Fast RAM (like animation frames other than the
current one). The Storyboard undo buffer is always placed in virtual
memory. If the undo buffer cannot be created as required (e.g. if virtual
memory is disabled, or if there is no space beyond a safe minimum) the
Storyboard Cancel gadget is "ghosted".
In general, hard disk space does not "breath" as dynamically as RAM.
Unless the hard disk is always nearly full, and huge files still have to
be written from time to time, it may even be wise to set a lower minimum
for the hard disk than for the RAM. In a multitasking, RAM-dependent
environment like the Amiga, leaving some free RAM may be more important
than having free space on the hard disk.
8.<3.2 Undo History
The undo history buffer records all changes applied to the image and to
the color palette. Even if Personal Paint is quite "intelligent" in
deciding how to keep a record of different types of changes, this can
consume a lot of memory. Also, there is normally no need to store actions
which are very old.
Two program parameters allow to set the maximum number of changes to be
stored, and the maximum amount of memory which the undo history buffer
may occupy. As the limits are exceeded, the oldest levels are freed.
Regardless of these settings, Personal Paint will always try to store at
least one level of undo/redo. If the limit is explicitly set to a maximum
of only one level (use of similarly low values is is in general not
recommended), then Undo and Redo become synonymous and, as in other
packages, can be accessed with the same Undo command.
8.<3.3 Emergency Closing of Workbench Screen
In certain extreme conditions of RAM shortage, Personal Paint may attempt
to close the Workbench screen to free some RAM (Chip or Fast, depending
on the memory requirement and the system display type). While this is
normally acceptable, Personal Paint can be programmed not to
automatically close the Workbench screen.
Once closed, the Workbench screen can be reopened manually at any time
(section 8.16), and is reopened automatically when the program
terminates.
8.8 File Requester
The File Requester menu allows the user to replace the standard Personal
Paint file requester with an ASL (Amiga Standard Library) compatible file
requester, such as the Magic File Requester. A second requester appears
to select the image format when saving a picture, unless the file name
suffix indicates a file format. Recognized suffixes include: ".c",
".gif", ".iff", ".ilbm", ".lbm" and ".pcx". For example: "Clown.gif"
would automatically be saved in GIF format, but in the case of filenames
such as "Flower.pic" or "Painting", a format selection requester would
appear.
9.3 HP DeskJet Drivers
Several people have asked whether the enhanced HP DeskJet drivers
supplied with Personal Paint support 600×300 dpi graphics output. It
appears that some owners of DeskJet 560C and DeskJet 520 were misled by
incomplete information. The advertised "600×300" printing capabilities of
these models are mainly a result of RET (Resolution Enhancement
Technology) applied to the 300×300 dpi print data. The printers cannot
produce 600×300 dpi color graphics, and there is no documented command to
send black & white graphics to the printer in 600×300 dpi.
A. Program Messages
Incorrect version of Personal.font
This message usually appears only when a new version of Personal Paint is
run for the first time. It indicates that the program, searching for its
user interface font (named "Personal"), found an incorrect (probably
older) version of the font. Normally, Personal Paint searches for the
font inside the "PPaint:fonts" drawer (first choice) and in the system
FONTS: directory (second choice). Any old "Personal.font" files stored in
these directories are normally updated automatically by the installation
procedure. The same should be done in case of manual installation. If
different versions of Personal Paint or the Personal Fonts Maker need to
be used on the same computer, and these programs require different
versions of the Personal font, then the "Personal.font" file should be
removed from the system FONTS: directory.
This message may also be displayed if a correct version of
"Personal.font" has been installed, but the old Personal font is still in
use by the system or by an application. If this is the case, executing
the "Avail FLUSH" command from a Shell window or rebooting the system
should solve the problem.
Section 9.5 has more on the Personal font.
Studio server cannot be activated
The Studio Print mode was selected for printing, but the Studio Server
software could not be activated. Most likely, the Studio software was not
installed properly, or it is an older version of the software. The Studio
Print Server software is supported from version 2 of the Studio and
CanonStudio packages. Previous releases of Studio printer drivers can be
accessed by selecting Personal Paint's "PRT" (System printer) print mode.
In this case, it may be preferrable to (also) activate Personal Paint's
own 24-bit printing routines (section 4.3.2.4).
The filter requires a brush
Some image processing filters use the current brush to apply certain
transformations to the image. This message appears if no brush has been
defined.
The filter requires an additional brush
Image processing effects such as Alpha Channel require two consecutive
brushes.
The filter requires two environments
Stereograms and other effects require two environments (i.e. two images).
The filters apply the changes to the current environment, using the other
environment as a source.
UIGraphics.pic cannot be loaded
The file containing the images used in Personal Paint's user interface
could not be loaded. Possible causes include: file not found,
insufficient memory, file corrupt. When editing the image, it is
important that the reference lines used to the delimit the areas in the
picture be respected and not modified. Section 1.14.
B. Command Shortcuts
In program requesters not containing any text gadgets, the <Return> and
<Esc> keys can be used instead of the Proceed (or OK) and Cancel gadgets,
in addition to other keyboard shortcuts which may appear underlined.
Key Command Section
<u> Undo (One Level) 3.1.10
<U> Redo (One Level) 3.1.10
<Amiga-u> Undo All 3.1.10
<Amiga-U> Redo All 3.1.10
<Ctrl-u> Free Undo/Redo Buffer 3.1.10
<Alt-Cursor> Scroll to End 3.2
<@> Project Information 4.10
Storyboard Requester
<Shift-Cursor Up> = Jump to first frame
<Shift-Cursor Down> = Jump to last frame
C.1 Program Settings
FILTER
(Image Processing Filters - Section 3.1.4)
The second parameter (Filter Type) can be in the range 0-8 (6 =
Environment Transparency, 7 = Brush Transparency, 8 = Stereogram).
The following notes apply to the Stereogram Filter Type.
A value of DivFac (Division Factor, range SHORTMIN .. SHORTMAX) greater
than zero generates SIRDS (random dot) stereograms and indicates how many
columns are to be created. This means that the pattern of random dots
will be as wide as the image width divided by DivFac. Values of zero or
less generate SIPS stereograms, which use the current brush as a
pattern.
Bias (range 1 .. 16) allows to make some changes which affect the
perceived quality of the stereogram. Lower quality stereograms (low Bias
values) allow for more levels of depth, but may generate defects in
certain shapes (e.g. thick vertical bars may appear thin). Higher quality
images are easier to recognize, but their "flatness" (which is relative,
because the contrast is excellent) leaves less room for different levels
of depth.
BiasDx (range SHORTMIN .. SHORTMAX) is used as a Random Seed for SIRDS in
general and for SIPS with Echo suppression. Negative values cause a
different seed to be generated automatically each time the filter begins
processing. Values >= 0 allow exact reproduction of SIRDS, as the patter
remains constant for each single value.
BiasDy controls different other options, which are associated to its
individual bits. The range is 0 .. 3, and the values must be added: 1 =
Help Symbols (on top of image), 2 = Echo Suppression.
DISPLAY
(Amiga DisplayID - Section 4.5)
A value of 0xFFFFFFFF indicates to use the same screen mode as the
Workbench screen. This was designed with the program startup files in
mind. By default, Personal Paint is launched with the same screen mode as
the Workbench, which avoids monitor flickering in combination with
graphics boards.
FILREQ
(File Requester Flags - Section 8.8)
The 6th bit in the FILREQ program setting is associated to the ASL
(system) file requester option. The range for FILREQ is 0-63.
PATHSET
(Settings Requester Default Path - Section 7.1)
PATHSET =
"Path"
UNDOLIM
(Multi-level Undo - Sections 3.1.10 and 8.<3.2)
UNDOLIM =
MaxLevels, MaxBuffer
MaxLevels range: 1 .. SHORTMAX (number of Undo/Redo levels).
MaxBuffer range: 1 .. LONGMAX (in bytes: 1 Mbyte = 1 048 576 bytes).
MaxBuffer indicates the maximum amount of memory (including virtual
memory) which can be used to store the Undo levels (up to a maximum of
MaxLevels Undo levels).
Once the maximum is reached, the oldest levels are progressively freed to
leave room for the most recent levels.
Whatever the settings, one level of undo and redo is always guaranteed
(even if it exceeds the memory limit set by the MaxBuffer setting).
WBCLOSE
(Emergency Closing of Workbench Screen - Sections 1.3.5 and
8.<3.3)
WBCLOSE =
Permission Status
0 = Not allowed, 1 = Allowed.
In case of RAM shortage, and if allowed to do so, Personal Paint may
automatically try to close the Workbench screen to free some memory.
Product Announcement: Cloanto Personal Suite
Quality Amiga CD-ROM
This CD-ROM includes Personal Paint and Personal Write from Cloanto,
Superbase Personal (from Oxxi), Personal Fonts Maker 1 & 2 (Cloanto), 27
professional Kara fonts (Kara Computer Graphics), Cloanto's DirDiff (file
synchronization and replication software) and PNG Toolkit, plus ½ Gbyte
of pictures, animations, stereograms, stereogram animations, Amiga fonts,
printer downloadable fonts and texts.
This is one of the first «different» Amiga CD-ROMs. The Personal Suite
CD-ROM contains no public domain or shareware software. Everything is
high-quality. Our goal was not to fill a CD-ROM, but to find some of the
best in different fields, with a preference for material not available on
other Amiga CD-ROMs. The commercial titles are the latest versions
available, with full AmigaGuide manuals (English and German, with some
titles also in Italian and French).
The capacity of the CD-ROM made it possible to include an enhanced
version of Personal Paint. Also included, a compilation of animations by
Eric Schwartz, for the first time in IFF ANIM format (with permission of
the author). The German artist Karl Bihlmeier kindly prepared a selection
of his Amiga art for this CD-ROM. Jim Sachs also worked with us. More
people contributed to put together more quality material than could be
named here.
The Personal Suite CD-ROM is scheduled for shipping in summer 1995.
Cloanto Personal Paint, Copyright © Cloanto Italia srl 1992-1995, All
Rights Reserved. Parts are Copyright © Nomad Publishing Corporation,
1993-1995. The HP DeskJet drivers included with Personal Paint are
Copyright © Commodore-Amiga Inc. 1985-1993 and Cloanto Italia srl 1993.
The Installer and Installer project icon are Copyright © Commodore-Amiga
Inc. 1991-1993, reproduced and distributed under license. The JPEG
DataType software is included with the kind permission of Steve Goddard.
Executable file decompression modules by Peter Struijk and Albert J.
Brouwer, used with permission. Lharc software by Paolo Zibetti, used with
permission. Please refer to the original User Guide for further
information.
Cloanto and the Cloanto logo are registered trademarks of Cloanto Italia
srl
HTX, Personal Fonts Maker, PFM, Personal Paint, PPaint, Personal Suite,
PSuite, Personal Write and PWrite are trademarks of Cloanto Italia srl
Coca-Cola and Coke are registered trademarks of The Coca-Cola Company
EGS 28/24 Spectrum is a trademark of Great Valley Products Inc.
Fargo is a registered trademark of Fargo Electronics Inc.
Picasso is a trademark of Village Tronic Marketing GmbH
Piccolo and Rainbow are trademarks of Ingenieurbüro Helfrich
Primera is a trademark of Fargo Electronics Inc.
Retina is a trademark of MS MacroSystem Computer GmbH
Talon is a trademark of DKB
Cloanto Italia srl Tel +39 432 545902
PO Box 118 Fax +39 432 609051
33100 Udine Bbs +39 432 545905
Italy E-mail info@cloanto.it
Bruger og forhandler forespørgsler bør ske ved henvendelse til de
nationale distributører.
Great Britain:
Ramiga International Ltd. Tel +44 1690 770304
Stablau 'Rin Fax +44 1690 770266
GB - Pentrefoelas, Clwyd LL24 0HT Bbs +44 1690 770696
Meridian Software Distribution Ltd. Tel +44 181 5433500
East House Fax +44 181 5432255
East Road Industrial Estate
GB - London SW19 1AH
North America:
DKB Tel +1 810 348-3755 (tech.)
29318 Lorie Lane Tel +1 810 348-3821 (sales)
USA - Wixom, MI 48393 Fax +1 810 348-3531